#Bookreview of So You Want To Be A Video Game Designer
By: Linda Soules
Publication Date: April 13, 2026
ISBN: 978-1972766040
Reviewed by: Nellie Calanni
Review Date: July 27, 2026
In So You Want To Be A Video Game Designer, author Linda Soules invites middle-grade readers into the creative, highly collaborative world behind the screens of their favorite digital adventures.
Moving past the common childhood misconception that game design is simply playing games all day, Soules unpacks the actual craft: asking foundational "What if?" questions, writing design documents, building prototypes, and tuning fine mechanics until an interactive experience feels completely natural. From the high-energy environment of a game studio to the subtle art of playtesting and sound design, the book offers a transparent, eye-opening tour of what it truly takes to build virtual worlds from scratch.
What works beautifully in this book is how it treats game design as an accessible blend of logic, storytelling, and empathy. Soules’s approach shows children that great design isn't about having a single genius idea, but about understanding human psychology – anticipating how players feel, how they learn without explicit tutorials, and why they choose to keep playing. The book demystifies complex concepts like systems thinking and math-driven mechanics (such as probability and loot drop balancing) by linking them directly to player experience. This gives the guide real weight and makes it approachable for young readers who might be curious about how their own favorite games function under the hood.
The accompanying visual elements are a strong companion to the narrative. The detailed scenes – depicting vibrant development studios, focused playtest sessions, and playful representations of iconic mechanics – feel alive and colorful, keeping the layout inviting for young eyes. There are moments where you pause on the art just to take in the details: cozy desk setups with multiple monitors, sound designers smashing watermelons to create impact audio, and creative teams brainstorming around whiteboards. It creates an inspiring, welcoming mood that reinforces the book's core message: game design is an art form rooted in community and human connection.
So You Want To Be A Video Game Designer is neither too short nor too busy. It strikes a good balance for independent readers or for family discussion, pacing its insights smoothly through structured sections like "A Day in the Life," "The Hardest Parts of the Job," and "Things You Might Not Expect To Need." The inclusion of a clear glossary, fun historical trivia (like how Pac-Man and Tetris were created), and practical steps kids can take right now – such as designing paper board games or trying Scratch – ensures the book stays actionable rather than purely theoretical.
The idea of career guides for kids is not new, as many books explore modern technology professions. But what sets this apart is Soules's candor about iteration and failure; she emphasizes that early game versions are often disasters and that "cut content" is a normal, necessary part of the creative process. That gives the book authenticity and makes it more likely that kids will feel empowered when their own early projects or paper prototypes don't turn out perfectly on the first try.
Quill says: So You Want To Be A Video Game Designer is an encouraging, highly informative guide that reminds young readers that every game they love was built by curious minds who started just like them. With rich illustrations and an empowering message about the value of creativity and iteration, it’s a book young creators will want to return to again and again.
For more information about So You Want To Be A Video Game Designer, please visit the author's website at: lindasoules.com/






